About me
Hi!
I am currently a master student (PhD-track) in computer science at UBC, working under the supervision of Alla Sheffer. I am excited to explore research topics in **computer graphics and geometry.
I graduated from the Tang Ao-Qing Honors Program at Jilin University, where I had the opportunity to explore various research areas, including computer graphics, computer vision, and data mining, through internships at Zhejiang University and the University of Alberta.
Publications
GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
Boming Zhao, Yuan Li, Ziyu Sun, Lin Zeng, Yujun Shen, Rui Ma, Yinda Zhang, Hujun Bao, Zhaopeng Cui
Siggraph. [PDF] [BibTeX]

From Incomplete Coarse-Grained to Complete Fine-Grained: A Two-Stage Framework for Spatiotemporal Data Reconstruction
Ziyu Sun, Haoyang Su, En Wang, Funing Yang, Yongjian Yang, Wenbin Liu
Preprint. [PDF] [BibTeX]

Toward Time-Continuous Data Inference in Sparse Urban CrowdSensing
Hao Du, Wenbin Liu, Ziyu Sun, Haoyang Su, En Wang, Yuanbo Xu
AAAI

Projects
-
CUDA-Accelerated Rasterization and Ray-Tracing from Scratch
Finished during my internship the University of Alberta [Project Link.]

The renderer features two pipelines: one based on rasterization and the other on ray tracing. It also includes optimizations such as ambient occlusion mapping and shadow mapping. I also achieved over 100x rendering speedup through parallel computation using CUDA on ray tracing pipeline. Writing codes to translate elegant mathematical concepts to visually appealing images always excites me.
TA
- CPSC 427 2025 Winter: Video Game Programming, UBC
- CPSC 427 2026 Spring: Video Game Programming, UBC