About me

Hi! :wave: I am currently a master student (PhD-track) in computer science at UBC, working under the supervision of Alla Sheffer. I am excited to explore research topics in **computer graphics and geometry.

I graduated from the Tang Ao-Qing Honors Program at Jilin University, where I had the opportunity to explore various research areas, including computer graphics, computer vision, and data mining, through internships at Zhejiang University and the University of Alberta.

Publications

  1. GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
    Boming Zhao, Yuan Li, Ziyu Sun, Lin Zeng, Yujun Shen, Rui Ma, Yinda Zhang, Hujun Bao, Zhaopeng Cui
    Siggraph. [PDF] [BibTeX]

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  2. From Incomplete Coarse-Grained to Complete Fine-Grained: A Two-Stage Framework for Spatiotemporal Data Reconstruction
    Ziyu Sun, Haoyang Su, En Wang, Funing Yang, Yongjian Yang, Wenbin Liu
    Preprint. [PDF] [BibTeX]

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  3. Toward Time-Continuous Data Inference in Sparse Urban CrowdSensing
    Hao Du, Wenbin Liu, Ziyu Sun, Haoyang Su, En Wang, Yuanbo Xu
    AAAI

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Projects

  1. CUDA-Accelerated Rasterization and Ray-Tracing from Scratch
    Finished during my internship the University of Alberta [Project Link.]
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    The renderer features two pipelines: one based on rasterization and the other on ray tracing. It also includes optimizations such as ambient occlusion mapping and shadow mapping. I also achieved over 100x rendering speedup through parallel computation using CUDA on ray tracing pipeline. Writing codes to translate elegant mathematical concepts to visually appealing images always excites me.

TA

  1. CPSC 427 2025 Winter: Video Game Programming, UBC
  2. CPSC 427 2026 Spring: Video Game Programming, UBC